Classic spectral green
The studio standard: deep green-black at the base fading to pale mint at the trailing edges, with warm bone or bronze details to break the monochrome. Underlighting from the base sells the ghost effect completely.
The Compendium · Age of Sigmar
Spectral gradients and underlight — an army painted mostly in glazes.
Nighthaunt are the great airbrush-and-glaze army. The signature look is a gradient — spectral green or cold blue rising out of darkness into pale, translucent robes — repeated consistently across every banshee and spirit host in the force.
It's also one of the fastest armies to reach a stunning tabletop standard, which makes it a popular commission: the techniques scale, and the finished army looks far more difficult than its price suggests.
The studio standard: deep green-black at the base fading to pale mint at the trailing edges, with warm bone or bronze details to break the monochrome. Underlighting from the base sells the ghost effect completely.
The same gradient logic shifted to moonlit blue or bruised violet. Colder and quieter than the green — beautiful under dark gallery lighting and a natural fit for snow or midnight basing.
Saturated emerald spirits with tarnished gold relics — a named host with a richer, jewel-toned take on the classic fade. Rewards careful control of where the brightest greens land.
Pale ash-white spirits with a single accent — dried-blood red chains, black banners. Minimalist schemes that lean on contrast and basing, and photograph like museum pieces.
The Gallery
The photo gallery opens as studios license their work to us. Every image we show is a real commissioned miniature, credited and linked to the artist who painted it — no stock, no renders, no AI.
Commissioning
Thinking about your own army in one of these schemes? The Age of Sigmar studios in the directory take commissions, or you can describe your project and we'll match you with painters who suit it.